If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
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Book Abstract: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer ...
The purpose of this repo is learning and making a game engine using the LWJGL 3 framework. Post creation, I might use it to make games. Currently the main goal is to get familiar with shaders and ...
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